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Manic Miner occurs as classic platform game originally written for the ZX Spectrum by Matthew Smith and released by Bug-Byte in 1983 (later re-freed by Software Projects). These are a number one game in the Miner Willy series.

Gameplay
At a period, its have-out features involved within-game music & healthy results, first-class playability, & colourful graphics, which were swell designed for the graphic limitations of the ZX Spectrum.

The plot
Miner Willy, when prospecting down Surbiton way, stumbles upon an ancient, hanker forgotten mine-shaft. In farther exploration, he finds grounds to believe of a misplaced civilisation far superior to my have, which utilized automatons to burrow deep into the Globe's core to supply a essential raw materials for their advanced industry. Fallowing centuries of peace & prosperity, a civilisation was pan by war, & lapsed into an extended dark age, abandoning their industry & machines. Nonentity, nonetheless, thought to tell a mine automaton to prevent working, & across numberless aeons it experienced steadily accumulated a brobdingnagian stockpile of worthful metals & minerals, & Miner Willy realises that he at present has a chance to produce his fortune by selecting the underground store.

The object
Around both of the twenty caverns come many flashing keys, which professional people must collect prior to the atomic number 8 supply diarrhea out. Getting collected a keys within a single cavern that you must so return a exit to last in to the next of these. Smart shoppers must keep away from nasties such as POISONOUS PANSIES, SPIDERS & Gook, & worst of completely, MANIC MINING ROBOTS. When professional people use all a keys, you could enter the portal which may at present exist as flashing.

A game finishes when you own been 'gotten' by nasties or even fallen heavy 3 days.

Cheats
A Bug-Byte version - Nature and severity within 6031769. A Programs Projects version - Nature and severity inside TYPEWRITER.

Smart shoppers can as well POKE 35136,0 for infinite endures in the Bug-Byte version.

The caverns

  • Central Cavern
  • A Cold Room
  • A Menagerie
  • Abandoned U Workings
  • Eugene's Lair
  • Processing Plant
  • A Vat
  • Miner Willy meets a Kong Beast
  • Wacky Amoebatrons
  • A Endorian Forest
  • Attack of the Mutant Telephones
  • Link to of the Alien Kong Beast
  • Ore Refinery
  • Skylab Landing Bay
  • A Bank
  • A Sixteenth Cavern
  • A Warehouse
  • Amoebatrons' Revenge
  • Solar Power Generator
  • A Final Barrier

    Version differences
    There are a few differences between a Bug-Byte & Programs Projects versions. Patently a scroll-text at first is slightly different to reflect a different copyright. Nonetheless, there are 2 sir thomas more subtle, however interesting changes.

  • Inside Processing Plant, the foul at a prevent of a conveyor belt occurs as bush in the original, whereas the Programs Projects of these look prefer a....easily...awful.
  • Inside Amoebatrons' Retaliation, a amoebatrons in a original game look rather (alien) octopuses, by having tentacles hanging down, whereas the Programs Projects ones look prefer kinda (beamish) beetles, sustaining little legs higher their sides.
  • In a Storage warehouse, a original game has threshers traveling higher & down the vertical slots, rotating all about the screens X-axis. A Programs Projects version has 'impossible triangle' fay (we.e. a Programs Projects logotype) instead, which rotate all about a screen's Z-axis.

    Trivia
    On a ZX Spectrum this was the 1st game by owning within-game music. A around-game music was "In the Hall of the Mountain King" from Edvard Grieg's music to Henrik Ibsen's play Peer Gynt. A music that plays in a period of the title screen is "An der schönen Blauen Donau" (popularly known as A Blue Danube), the waltz by Johann Strauß. On the ZX Spectrum flashing attributes was wont to "animate" a Manic Miner logotype when loading. Although there was nothing clever all about this per se, it was yet a 1st game ever to use an alive loading screen. Eugenes Lair occurs as shot at one of Matthew Smith's fellow coder, Eugene Evans. Miner Willy meets a Kong Animal occurs as parody of the old Donkey Kong games. Presumptively A Endorian Outdoors is from either Star Wars. A significance of the total in the "6031769" cheat is that it was Matthew Smith's number at a period he wrote a game. Please don't phone it, since a todays owners of this total come fed higher of humans phoning the two.

    Ports
    Official ports survive for the Commodore 64, Amstrad CPC, BBC Micro, Dragon 32/64 and SAM Coupé. Unofficial ports survive for the IBM PC, Apple Macintosh, Commodore Amiga, Atari ST, Acorn Archimedes and PMD 85.

    The SAM Coupé port
    A SAM Coupé version, programmed by Matthew Holt, was super faithfull to the original ZX Spectrum version in this it expected pixel-right timing, yet each graphics & audio were greatly updated. Additionally to the original twenty caverns, 40 extra caverns were involved therein release.

    Levels were designed by David Ledbury, & winners of the competition begin by SAM Computers Ltd

    The BBC Micro port
    A BBC Micro version doesn't use at times a Solar Power Generator! Instead, it's had the totally different room known as "The Meteor Shower". This has a "reflecting machines" from either a Solar Power Generator, however there's there are no beam of weak. Instead, it has meteors which descend from either a top of a screen & decompose once it hit platforms, such as the Skylabs inside Skylab Landing Bay. It likewise has forcefields which turn off & on, and a layout is wholly different.

    Likewise, the super endure screen (which is however known as A Final Barrier) is very tricky (unlike a Spectrum version, which was convenient) & has a totally different layout. It as well features a blinking forcefields.

    The Amstrad port
    A Amstrad version wwhen profits a equivalent as a Spectrum version by Programs Projects, except that Eugene's Den was renamed "Eugene Was Here" somehow, & a layout of The Final Barrier was once more all different (however it's extra similar to a Spectrum version than the BBC version).

    The Dragon 32/64 port
    A Dragon 32 version, programmed by Paul Burgin, got ii personally additional rooms (i.e. Twenty-two altogether). A Archimedes version was converted from either a Dragon release.

    Sequels
    A sequel to Manic Miner was Jet Set Willy.

    Additionally quite few unofficial sequels, remaking, court & updates use been freed, possibly as much as this day.

  • Manic Studios
    Freeware games including a remake of Manic Miner.

    Manic Miner Technologies
    Includes tools, articles, art, a history, maps, and sound.

    Gamez.com: Manic Miner
    Cheats for the PC version.

    Manic Miner (SAM)
    Manic Miner (SAM version) review, by Jon Pillar from Your Sinclair.

    Manic Mass Collaboration
    Yahoo! Groups board about new adventures for Miner Willy.

    jet Visy
    Includes a demo version of level 1 of The Epitaph Of The Manic Mining Robot, built around the Manic Miner engine.

    Your Spectrum 14 - Frontlines
    The infinite-lives POKE for the Software Projects version.

    Your Spectrum 8 - Hacking Away and Rumbles
    Explanation of the (Bug-Byte) 6031769 and (Software Projects) TYPEWRITER cheats.

    Cheats for Manic Miner
    List of cheats and codes for the GameBoy version.






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